Split/Second Demo Impressions
Imagine a Michael Bay movie smashed together with a racing game…
That pretty much describes what Split/Second is. It’s a racing game tossed into an action film, and surprisingly, it’s really good. Split/Second isn’t necessarily about being the fastest, it’s more about being in the right place at the right time with a full Power Play Meter.
That’s what sets Split/Second apart from other racing games; by drafting, passing, drifting, and jumping you fill up a segmented Power Play meter and throughout certain sections of the track you’ll be able to unleash this Power Play and take out your opponents or change the layout of the track. Level 1 Power Play’s are good for taking out a single car or maybe a small group, these come in the form of exploding buses, gas stations, fuel trucks, and there helicopters that drop explosives. Level 2 Power Play’s are race changers, they shift the layout of the track by dropping a building onto it or collapsing the road, there are also Level 2 Power Play’s that you can use to take out a large group of racers which involve blowing out the side of a building or having a plane crash land on the track.
From a visual standpoint it’s not the sharpest game out there, but it still pretty good especially when stuff is blowing up and collapsing in the distance. I really like the way the HUD is done, it’s clean, minimal and gets the job done. I feel like there should be some kind of motion blur to increase the sense of speed, but it’s not that big of a problem for me.
Overall Split/Second is a powerful, high octane racing game that’s fun to play.